![]() ![]() During a Debate Scrum, the key subject that appears in both sides' remarks will be displayed at the bottom of the screen.The goal of a Debate Scrum is to match all the remarks in a single round of debate. For each remark made by the opposing side, you must identify the key subject of that remark and match it to a similar remark made by your side. Characters on both sides will each make remarks that address a particular subject, but these remarks alone will not result in a consensus being reached. Only then will you pierce their armor and reach a conclusion.Ī Debate Scrum occurs when the participants in a Class Trial are split between two opinions and cannot reach a consensus. ![]() To win an Argument Armament, you must shoot down your opponent's statements while keeping the rhythm of the debate. You will need to rely on a light that occasionally appears to reveal them.Īn Argument Armament is a one-on-one debate against an enraged opponent who is wearing armor made of their own arguments and theories, and who refuses to listen to your reasoning. However, some of the letters are obscured by shadows. If you focus your energy you can illuminate the center of the screen, which will make it easier to identify the floating letters. Select the correct letters among those floating across the screen to spell out the answer to a particular question. When lying is possible, the background music is V3 Argument -PERJURY. Completing such Nonstop Debate with a lie will result in a "Back Route". Each trial has one Nonstop Debate where lying is required and from 0 to 2 Nonstop Debates that can be completed both normally and through lying. By shooting a Lie Bullet at a weak point, you can perform a Perjury to tell a lie to refute statements that aren't actually inconsistent. See the Class Trials main page for a more general overview of Class Trials throughout all Danganronpa games.Īside from Nonstop Debate and Closing Argument, Danganronpa V3: Killing Harmony has 6 major minigames: Hangman's Gambit Ver 3.0, Argument Armament, Debate Scrum, Mind Mine, Psyche Taxi, and Panic Debate.ĭuring a Nonstop Debate, if you hold down the button to fire a Truth Bullet, you can change it into a Lie Bullet instead. This page serves as an overview and guide to Class Trials in Danganronpa V3: Killing Harmony. The trial ends when the culprit - known as the "Blackened" - is uncovered, and ultimately executed. The debate takes place in a courtroom setting, and consists of several debate phases and minigames. The students debate amongst themselves, using evidence collected during the investigation phase, to determine the culprit in each chapter. ![]() Kaede Akamatsu, Danganronpa V3: Killing HarmonyĬlass Trials (学級裁判 Gakkyū Saiban) are the final act of each chapter in Danganronpa V3: Killing Harmony. You can help Danganronpa Wiki by adding to this guide.Ī life-or-death trial. Choose whichever difficulty seems best based on prior (or lack of) experience with the series (though it is highly recommended that Trigger Happy Havoc and Goodbye Despair be played first for story purposes), and start your Dangan experience with the Prologue.We need: Standardizing see Class Trials/Danganronpa 1 These will ultimately be more difficult even with the help of a walkthrough, but you will be rewarded with a greater amount of Monocoins the higher the difficulty. ![]() The more action-driven mini-games comprise the action segments of the game, such as Rebuttal Showdown and Argument Armament, though a higher action difficulty will also produce more white noise to shoot down in Nonstop Debates. A higher difficulty will affect the logic segments by giving you more Truth Bullets to choose from in Nonstop Debates, as well as having a greater impact on your influence if you answer a question wrong. In the Class Trial, the player must use the evidence they have collected to overcome a variety of challenges that will eventually lead them to the truth.Īt the start of the game, you are given the option of three difficulties for the game's logic and action segments: Gentle, Kind, and Mean. In Deadly Life, the player must investigate a murder, collecting evidence in the form of Truth Bullets. In Daily Life, the player can explore their surroundings and bond with fellow students via Free Time opportunities. Daily Life can be considered the chapter's opening, usually setting up the mystery to come. Danganronpa V3: Killing Harmony has a structure similar to the first and second games in the series: the story is split into six chapters, and each chapter is split into three parts (with the exception of the last, which only has two). ![]()
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